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The Almighty Buck Entertainment Games

Deathmatch for Dollars? 298

quixado writes "You Play Games is an online wager service where you can bet and earn money for each kill or injury to opponents. You can even cap how much money you can lose in a 24 hour period. Return to Castle Wolfenstein is the first title. The press release can be found here. More info here too. And they said that spending days on end playing first person shooters wouldn't pay off..."
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Deathmatch for Dollars?

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  • Cheaters? (Score:5, Insightful)

    by quantaman ( 517394 ) on Tuesday March 25, 2003 @11:56PM (#5595857)
    How will they deal with aimbots and other cheats?
    • custom client (Score:5, Insightful)

      by ArchieBunker ( 132337 ) on Tuesday March 25, 2003 @11:57PM (#5595864)
      A custom binary like seti@home perhaps?

      • Re:custom client (Score:5, Informative)

        by Audity ( 600754 ) on Wednesday March 26, 2003 @12:05AM (#5595915)
        From the article:

        "Wolfenstein will be required to have the latest version of Even Balance's PunkBuster Anti-Cheat software on their systems in order to compete."
        • Re:custom client (Score:5, Insightful)

          by elmegil ( 12001 ) on Wednesday March 26, 2003 @12:48AM (#5596103) Homepage Journal
          And how exactly does that contradict the point that at some point, maybe even now, there are or will be ways to cheat PunkBuster?
          • Re:custom client (Score:2, Interesting)

            by z01d ( 602442 )
            Quake3/RTCW will load PB to connect a PB-enabled server, and if the version of the PB client on your PC is out-of-date, it will be updated automatically.

            the new version may contains more pattenrs for "cheater program", just like virus patterns, or only come with a new package format.

            foundationally, everything can be cracked. but you have to catch up with the newest PB release, every time, otherwise, chances are good that you will be detected as "cheater". and you know it's not a good thing when you ar
          • Re:custom client (Score:2, Interesting)

            by solo240 ( 20957 )
            There's a lot more than punkbuster out there, and if they (the "play for cash" company) were smart, they'd have their own in-house anti-cheat code team to create a continuity of game 'fairness'.
      • Re:custom client (Score:5, Informative)

        by sh0rtie ( 455432 ) on Wednesday March 26, 2003 @12:07AM (#5595919)

        A custom binary like seti@home perhaps?

        that didnt stop the cheaters [wired.com] of seti ,and this is a project where no one wins a cent,

        disassembling/RE gets a lot more serious when cash is involved.

    • Re:Cheaters? (Score:5, Insightful)

      by Jack William Bell ( 84469 ) on Wednesday March 26, 2003 @12:03AM (#5595903) Homepage Journal
      Very good point. Cheaters are a major issue for this kind of thing as aimbots / healthbots / radar / invis and other cheats can't be stopped anyway I know of other than physically controlling the computer the player is using. Every attempt at cutting out the cheaters only falls victim to better cheat code. Like trying to create an unpickable lock; you just can't do it.
      • I wrote about this for the dearly departed Feed magazine -- I still have my own copy of the article [fhwang.net]. In cryptographic terms, this is a "trusted client" problem: If you send data to a machine that somebody else controls, you can't reliably grant them just partial access to it, since a determined user can use that partial access to gain full access. Game designers try to make it annoying to hack their games, but they can't really make it impossible. (One day, I suppose, bandwidth could be so high that game se
        • Re:Cheaters? (Score:4, Interesting)

          by evil_one ( 142582 ) on Wednesday March 26, 2003 @02:26AM (#5596376) Homepage
          Remember the game "DOOM"? It was peer to peer. Every (up to all 8 of them!) client talked to every other client, and all of them ran the same numbers. If one of the peers disagreed with the others it was booted.
          This model was discarded in favour of the now-popular server-client model because latency (not bandwidth) was too high.

          Anyone that played Quake 1.01-1.09 on the 'net over a modem can tell you how horrible latency was even with this 'leap forward' in network gaming.
          Nowadays, the client & server use prediction & syncing to give the appearance of smooth play.

          Unfortunately, the amount of bandwith won't compensate for the latency, and I doubt that anything short of a direct, raw connection to the 'server' will allow a 'video only' feed.
      • Re:Cheaters? (Score:3, Insightful)

        by antdude ( 79039 )
        This is why I don't like playing online. I like playing at LAN fests, especially with friends, where everyone can watch you. Also, you can't use your old machines for these tournaments, but you can use your own mouse, headphones, etc.
    • Re:Cheaters? (Score:5, Interesting)

      by Atzanteol ( 99067 ) on Wednesday March 26, 2003 @12:09AM (#5595937) Homepage
      Probably through some statistical analysis of your game-play. I had a co-worker who used to play 'minesweeper' on-line. He was *damn* good, and the site accused him of cheating and disabled his account (thinking no-one was *that* good).

      Not always perfect, but cheaters *do* tend to be greedy, and would be obvious to spot.
      • Yeah, Minesweeper is one of those games you can play by instinct if you play it enough. A friend of mine plays the "small" games in Windows minesweeper in 4 to 5 seconds (unless his mouse glitches).
      • Maaaybe... but i'd be careful. Counter-strike, for example, is rife with cheaters. However, i've seen someone play who'se really good, and it works something like this : whoever he's playing against gets headshotted, or he dies - and he doesn't die too often. It's mind-boggling to watch, but he is just that good...and gets banned from 3 or 4 servers a day for it.
        • As one of those type of cs players, might I recommend not playing on public servers? Just find a good clan and stick to playing against other good clans, maybe join a league. Theres much funner ways to play cs.
        • streaky (Score:4, Insightful)

          by phriedom ( 561200 ) on Wednesday March 26, 2003 @02:24AM (#5596372)
          I wanna second this sentiment. I used to play counter-strike, and luck, circumstances, and exceptional performance occasionally conspired to give me marvelous streaks where I would go from slightly above average (a few more kills than deaths) to having kills>(deaths*4) It was like they just walked right into my crosshairs.

          I remember one incident in particular. I was using the P90, which has the highest rate of fire and therefore sprays pretty wildly. It isn't used much because its hard to hit anything out past 15 feet. But the wild spray pattern is predictable; the muzzle rises up and then waves side to side in a T pattern. If you encounter someone 5 to 12 feet away from you and aim around their bellybutton, you can be off right or left but one of the 3rd-6th bullets will hit them in the head. It is a legal "trick" of limited use. So, back to the incident, I was using the P90 and kept encountering the same 1-3 guys in the same hallway at the same "sweet-spot" range, with the same results. After the 3rd time I head-shot the same guy, he just came unglued. He was absolutely furious and swore on his life that I was using an aim-bot, and kept asking everyone to kick me saying he had "proof" I was cheating. They stopping trying to come through that hallway, which meant I would run into people who were not in the "sweet spot" so I stopped getting head-shots, which our man said further proved I had been using an aim-bot and had now turned it off.

          To any sort of statistical analysis, it would look like cheating whenever an "average" player goes off on a tear.

          I think the only real way to stop cheating is to control the computers, physically. Punkbuster like systems do help, but they don't stop it completely. There is no way I would ever wager money against strangers over the internet on video games.
      • I dunno about how accurate an automated system could be... I think you'd get a lot of false results, and that'd never fly with money on the line. I'm pretty good [bfstats.com] at Battlefield 1942 (anyone else here a BFStats score whore? ;) ), and get accused of cheating all the time, usually happens when you've wasted some poor newbie 3 times in a row. :) I've never cheated, in fact I don't even know if any real cheats even exist for that game, I've never seem to come across an unusually unstoppable player.

        Oh yeah, tha
    • Easy (Score:4, Funny)

      by jspoon ( 585173 ) on Wednesday March 26, 2003 @12:16AM (#5595980)
      You want to cheat when playing for real money? We'll come to your house and shoot you with real bullets.
    • Re:Cheaters? (Score:3, Insightful)

      by mosch ( 204 )
      My worry has nothing to do with aimbots or cheats. It has to do with all those dirty motherfuckers who haven't showered yet today, because they were too busy playing games online.

      Seriously... it wouldn't even be a game if a normal person tried to play online, especially if it becomes possible to earn a subsistance wage via deathmatch. We'll just end up with a whole bunch of dirty-ass mofos sitting at home, making cash by killing normal people who made the mistake of thinking it might be fun.

    • Cheating will be a felony and will be investigated by the FBI.
      Just cheat and wait for the black guys knocking on your door.
  • by cstec ( 521534 ) on Tuesday March 25, 2003 @11:57PM (#5595863)
    It's about time. Big tournaments are cool, but more regular dollars are needed if it's going to be a viable profession.
  • by Anonymous Coward on Tuesday March 25, 2003 @11:58PM (#5595871)
    NASCAR gamers have been doing this for years at http://www.p-r-o-s.net/.
  • Well... (Score:2, Funny)

    by mlk ( 18543 )
    Thats justified my ADSL line.
  • by ChaoS*Penguin ( 640003 ) on Wednesday March 26, 2003 @12:00AM (#5595886) Journal
    ...frag the Boxing Monkey and win FREE Money!$!$!$ the horror, the horror....
  • Finally! Now I can stay home and frag all day!

  • expected results (Score:5, Interesting)

    by trmj ( 579410 ) on Wednesday March 26, 2003 @12:01AM (#5595892) Journal
    id Software has always been on the forefront of gaming, ever since the original Castle Wolfenstien. It's no surprise that they now are the first to offer gambling based on this style of gaming. It's also a good idea that they decided to break up the cost per death/frag by skill levelled matches, however I wonder what qualifies a person to compete in a certain skill level?

    I only have two questions now:
    1) What legal implications will this bring about? Think about it: parents wanted to sue Wizards of the Coast and Nintendo because they thought Pokemon cards were a form of gambling.
    2) Approximately how long until I lose (note correct usage of the word) my last $5?
    • Re:expected results (Score:4, Informative)

      by l33t-gu3lph1t3 ( 567059 ) <arch_angel16.hotmail@com> on Wednesday March 26, 2003 @12:07AM (#5595923) Homepage
      Correction - Parents *did* sue Wizards of the Coast and Nintendo over child-gambling charges (the State department looked at it, told the parents they were on their own). Let's make the distinction here: Public gambling is *always* well-regulated; I doubt anyone will be able to touch this venture where terms of legality are concerned.
    • I think this should be considered a tournament of skill, rather than gambling. I see it somewhat akin to chess tournaments where entry fees contribute to cash prizes.

      Games exist on a continuum from pure chance to pure skill. At the pure chance end, people play things like the lottery and slot machines. Players with skill fare a little better at blackjack and poker, but are still considered gamblers by the U.S. government. Scrabble tournaments are probably not considered gambling, though an element of chanc
    • "the original Castle Wolfenstien"? The original Castle Wolfenstein [jollyrogers.com] was created eight years before iD Software existed. The original Castle Wolfenstein was created by Silas Warner [value.net].
  • I guess this is what Greece really was scared of when they banned vidgames ;)

    Heh, I can so see some great geek fun in this...but you guys of course know that the violent videogame media diatribe is going to become the violent video links to abusive gambling diatribe, right?

    Oh God, imagine if we were to gamble on, say, Starcraft...he who gets Zerg as the chosen race will receive overwhelming odds from the bookie's.
  • Even around the crappiest game in an arcade or bar you can find people betting money against each other. Expanding this to fps seems like a natural extension assuming they can make sure cheating/boting/etc is kept out as much as possible. Presumably they'll be hosting the games themselves to make the server secure at least. Finally a real way to put your money where your mouth is, literally :)
  • There was a recent complaint to the networking staff at *some-university* from a student complaining that since his bandwidth was capped, he couldn't continue his "practice" as being a professional gamer. Since he couldn't play games as quickly anymore on line due to the lessened bandwidth, he couldn't afford to pay for his college education. I think the complaint was ignored for obvious reasons.

    I'd love to have gotten some $$ from my early freshmen motoracer days.

    Going to go play RTCW. :)

  • Not the first (Score:5, Informative)

    by Jade E. 2 ( 313290 ) <slashdot@perlsCO ... minus herbivore> on Wednesday March 26, 2003 @12:03AM (#5595906) Homepage
    Ultimate Arena [ultimatearena.com] already does that.
  • by Dark Paladin ( 116525 ) <jhummel.johnhummel@net> on Wednesday March 26, 2003 @12:05AM (#5595914) Homepage
    I used to play online games when they first came out (Quake, Unreal, etc).

    But then I discovered that what Dave Barry once said was true:

    On the Internet, everybody is only twelve years old.

    For a time, I played some good old Capture The Flag Quake - loved that game. But too many "Hey, motherfucker DarkPaladin! You're gay!" when you start doing well, or "Fucking cheat!" when you kill somebody, etc, etc, etc.

    I mean - that's just no fun. Most people online are assholes - they live in the games like Everquest, Ultima Online, Unreal Tournament - all of them. If I play games these days, its only with either myself or people that I know.

    Sadly, the "average person" is the biggest ruining factor for online gaming. Then again, after watching my teenage nephews play games, it's almost made me want to ban anybody under the "mental" age of 18 from playing games. At least until they learn to RTFM. (That's another subject for another day.)
    • by realdpk ( 116490 ) on Wednesday March 26, 2003 @12:29AM (#5596032) Homepage Journal
      ITYM "your gay". If I ever saw "You're gay!" - that is, with proper capitalization, spelling and punctuation, I'd probably be so distracted I'd be 0wned the next second later.
    • What's worse is seeing games that cater to that crowd. I was excited to try Anarchy Online last summer--the game seemed to have a lot of potential--only you must spend the first several hours leveling up in the training grounds, which are filled with creatures with names like "leet" "eleet" etc, which taunt you with phrases such as "i will 0wn j00". It turned me off to the entire game, and was one of the reasons I cancelled my subscription.
    • My take on twelve year olds aka 'assholes' as you call them, is that I can pretty much ignore them during a heated deathmatch game.

      But their participation in team games is extremely lacking and very pitiful. It's like they don't really give a fuck about what the objectives are, and what needs to be done.

      With CTF, I'd be yelling "asshole! you're going the wrong way!!". But with the more complex team games like RTCW and BF1492, they ARE COMPLETE MORONS!

      They don't know the objectives.
      They don't know what
  • by Drunken Coward ( 574991 ) on Wednesday March 26, 2003 @12:07AM (#5595926)
    With the amount of stress some people seem to work up in a simple game not for money, I can't imagine how badly they'll freak out when a few dollars are on the line.

    More OMG!1!!!!111 Yuo h4x0r!1!!!!1111 followed by ping floods no doubt.
  • Back when venture capitalists were easy to woo and money flowed like wine in the internet world, my cousin was a webdesigner for a company that was making a deathmatch game where you could earn money (Similar to those companies that paid you for looking at ads) for beating your opponents. Apparently they would have ads in-game, and unlike those ad-viewing-for-money things, you got to play a game while they flashed penis enlargment ads at you!

    Do I really need to say the company folded before the game was e
  • by SolubleFrank ( 637562 ) on Wednesday March 26, 2003 @12:33AM (#5596048)
    Just like gambling, kids will obsess over trying to win their money back. Limit or not.
    When I lose playing blackjack at a casino, the dealer doesn' call me a 'n3wbi3 f4g' and certainly doesn't taunt me to play another game.
    I forsee a sharp rise in ping excuses.
  • Pro Gaming (Score:4, Interesting)

    by Buzz_Litebeer ( 539463 ) on Wednesday March 26, 2003 @12:37AM (#5596066) Journal
    I dropped out of pro gaming because i wanted to get through college. But there is GOOD money in it, I won 21k in one year, and I was playing games the whole time.

    The game i played got bogged down with cheating so they couldnt run any more for money games because cheating was so bad, but it was fun while it lasted.
    • " I dropped out of pro gaming because i wanted to get through college."

      I wonder when kids will start dropping out of college to go pro...

      "Well Jim, as a redshirt freshman he wow'ed us with his fragging ability and he would've gone 1st round last year if it wasn't for that dislocated thumb. After rehab he seems to perform at 110%, but once you've had such a devistating injury, you're never the same."

  • ...Gnutella vs. Gnutella 2.
  • Good Idea but ... (Score:2, Interesting)

    by krumms ( 613921 )

    Fantastic idea, but as many have pointed out - cheating will be its downfall.

    People cheat when there is nothing but pride involved in games (fuck me, people even cheat in Soldat [soldat.prv.pl]), imagine the lunacy that would ensue when money was involved - because money, unlike pride, is somewhat harder to come by.

    I can, however, see this as a fantastic idea for LAN games, amongst friends - sure, you can arrange bets outside of the game itself - but who referees in such games? No doubt arguments would follow, as peo

  • Take a step out of the moment and think about this. I'm not a Moms Against Violence type of person, and I'm not a heavy-duty FPS lover. However, I've played my fair share of wargames, RPGs, and so on, online and offline.

    Doesn't the introduction of a game like this just seem even a *tad* surreal, especially in light of the war going on right now on our TV screens and abso-fucking-lutely for real in Iraq?

    Go online and place bets with other players regarding whose digital alter-ego will blast the other one

  • its going to fall FLAT on its face...

    I live in vegas. I will go and gamble sometimes, because it is fun, and I have a chance of winning. I'll play $1 blackjack for a few hours, end $5 up or down, I'll have free alcohol while I'm playing, and I'll be with my friends. I'm not about to go write a check to the casino if I *know* I have no chance of winning. Especially if there was the ability of me to play the game w/o losing money, that is, just play the online game on a server where its not for money. If I
  • by bani ( 467531 ) on Wednesday March 26, 2003 @01:04AM (#5596162)
    I'm suprised ID let themselves get snared into this.

    YPG servers are based out of the Netherlands Antilles, a haven for money laundering, major drug trafficking, and organized crime. A major problem for the Antilles at the moment is illegal internet gambling operations. Hosting servers there should raise suspicion immediately. Hell, doing almost anything in the Antilles should raise suspicion...

    Other major problems -- RTCW does not have a FFA game mode, only team oriented game modes. This fits very poorly into a competetion model of you-frag-others-for-money.

    Imagine how pissed off you're going to be when an idiot teammate does something stupid and costs you money!

    Also, this will totally fuck up objective oriented games since players will be so worried with kill/death ratios (because deaths cost you money), that they will totally ignore teamplay (hell, *I* would!)

    Quake3 or UT2k3 would be better choices -- not only do they have MUCH larger audiences, but they fit better into the competetion model they have, because Quake3 and UT2k3 have FFA game modes.
    • I don't think the fact that the servers are being hosted there should raise many suspicions - it's a form of gambling. Where do you want them to have the servers? Certainly they can't place the servers within the U.S., even where gambling is allowed, because the laws currently in place regulating Internet gambling are rather vague and would really just serve as an unneccescary risk to the company. Honestly, this is a form of "illegal internet gambling" as you put it, as there are laws against this type of g
  • Hmmmmmmmm... Win the video game, get money. Lose the video game, lose money.

    Gee... I wonder what happens if one cheats?

    See, in a casino, the casino management has video cameras on every table, slot machine, card, chip, and urinal. They make sure from EVERY single angle that there is NO cheating going on inside their premises. And if there is, you're gonna be BUSTED!!!

    But how do you defend against this in an online playing environment where you don't have a video camera pointing in the user's face and st

    • See, in a casino, the casino management has video cameras on every table, slot machine, card, chip, and urinal. They make sure from EVERY single angle that there is NO cheating going on inside their premises. And if there is, you're gonna be BUSTED!!!

      But how do you defend against this in an online playing environment where you don't have a video camera pointing in the user's face and stuff?


      X10?
  • by Zaffle ( 13798 ) on Wednesday March 26, 2003 @01:48AM (#5596295) Homepage Journal
    The PunkBuster (PB) system is pretty good, they've put some serious thought into the design of the system, and provided they keep updating it, it should prove sufficient to stop Joe User from cheating.

    However, cheating is still possible, but it will come from dedicated cheaters, rather like it does in casinos. Casinos have an advantage though, first they are very rich, and can afford all sorts of checks and balances, and second, players/cheaters are physically present, and therefore can be ID'd. In the online world, noone knows you're a dog, so it will be harder to stop a dedicated cheater from coming back. If the dedicated cheater does not reveal his/her method, then it will be up to the PB team to try and stop it. The PB team have an advantage when the cheat is released in the wild, but not when its kept secret.

    PB has the great advantage of being able to update everyones code at any point. So if someone does do a major number on the current PB system, they can simply change it and bingo, all legit users are now running the new code.

    The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.

    If this becomes a very big venture, with real (i'm talking $10000+wins), then the big boys will come along and try to cheat, you'll find they will succeed sometimes.

    The difference between this and normal casinos is you aren't playing against the house, so it will be difficult to play and win $10000, unless you find some pretty stupid people. However, lesser sums of $100 or so will be possible. I don't think that these stakes are high enough for the big boys to play for.

    Where real money will come from will be when they do have a "house". Playing against computers (the house). They'll have to do it so the house wins >50% like they do at casinos, but it could become very interesting.

    In all I think this will become interesting, but not interesting enough to the big boys, so go ahead, play for a few dollars, if you don't make it worthwhile a user risk cheating against you, then they won't.

    • by carpe_noctem ( 457178 ) on Wednesday March 26, 2003 @03:27AM (#5596595) Homepage Journal
      The big problem is punishment for cheating. How do you stop a cheater? Kick him out? So he comes back with a new account and continues. You need a way to identify a user. The problem is any ID system will be open to comprimise aswell. The big casinos come down to using people to recognise other peoples faces, and you can't do that online.

      If people are going to be gambling online, chances are they're going to have to be paying via CC. Why not use a hash of the credit card number as the unique identifier? Seems like a pretty good way to keep people tied to a single account, and not much risk of exposing the actual card numbers to the outside world.
    • I've helped, on and off, to run a small gaming league of 1000 players for the last 2 years (CL2K - Google it). We have never offered prizes, it has never been too serious, we don't keep a proper record of who wins each season - it's just a place to hangout at the end of the day.

      So why do we have to ban cheats every other week? Why do people take the time and effort to create multiple accounts just to report false wins?

      We already have enough arguments with people playing Double or Nothing games, gambling o
  • what this type of things really needs is support of one of the networks to plug scores or highlights between commercials or after shows (dare i suggest WWF).

    i think people would love to see warcraft like ladder stats. best would be a techtv netcam deal as well.

    this type of setup combined with the existing organized video game 'athletics' that tour around would be great.
    • I haven't seen a good way to watch a fps game. The action is too fast. There's no buildup. Two people running at about 100 miles per hour, and most likely hopping all over, see each other. One shoots, the other dies, bam, it's over. No excitement. It's not like soccer or football where they have to fight their way down the field and you can see it coming.
  • The sharks and the marks. If you aren't the shark, then you are the mark. This thing will be stacked against gamers from the very start. Only a fool would put money on it.
  • by GregoryD ( 646395 ) on Wednesday March 26, 2003 @03:51AM (#5596656)
    This will fail.

    Return To Castle Wolfenstein is the best team game out there. The depth of the multiplayer game is beyond comparison. You would be amazed at the stratagy that goes into it. [attbi.com] (picture example of a strat) RTCW is not a deathmatch.

    The problem is that the people who set this service up don't really know what RTCW is all about. RTCW is a TEAM GAME. The Medics support the Lieutenants. The Engineers follow to complete the objective. The Soldiers are a special class for special situations. They all complment each other.

    You can't measure performance by kill/death ratio in RTCW. The guy that goes 2-14 can be just as valueable as the guy that goes 10-7. Sometimes, not shooting the other guy and sneaking by him is a benefit in getting to the objective.

    Cheating in RTCW is a non-factor. Evenbalance's Punkbuster [evenbalance.com] can stop every cheat out there. It is updated frequently and can actually take a snapshot of your screen and send it to the game server admins. It also checks your games video setting to be sure you don't have an unfair advantage.

    The only way this could work is if they changed it to a clan on clan system.

    Clan A puts in $100.

    Clan B puts in $100.

    Winner get $190, service get 10.

    I have been on the end of a screaming captain in a game that had no money involved. The things that came out of his mouth could offend german shizer movie star. I don't know if my family would be safe if money were on the line and I did something wrong.

    Many clans have folded under pressure of competitve gaming with no money involved. Cyber Amateur League (CAL) [caleague.com] had a league for the elite. CAL-Invitational. After its second season it had to merge with the lower division because the top teams quit.

  • Let the Americans and Iraqis play RTCW, and whoever wins the best of three games pays for rebuilding the country.

    On another note, I'm amazed no-one's released a mod yet that turns all the RTCW Germans into Republican Guards. Mind you, you'd have to design lots of civilian "uniforms", if the reports of underhand tactics are true.

  • by cybergibbons ( 554352 ) on Wednesday March 26, 2003 @07:59AM (#5597140) Homepage
    I think moving out into the real world is a far pbetter idea. Let's look at the evidence:
    • Guns are cheaper than upgrading your PC to work with the latest games.
    • It's more exciting.
    • The stakes are higher, you are more likely to perform well.
    • You won't end up a fat bastard.
    • Good money (between £5k and £20k a kill).
    • Most of the other people don't have guns.
    • Many more...

    See? Much better.

  • Does he think it's cool? Does he hate it?

    Either Carmack, really.
  • Punkbuster is terrible, for Linux gamers. I'm not sure about RTCW, but it is horrible for Quake3.

    I'm running the latest version of Quake3 and yet I cannot connect to servers because I have an old version, regardless of having the *latest* version available for my platform.

    Punkbuster might not be so bad if it was updated occasionally.
  • Great (as in so bad it's good) movie. Maybe they should turn it into a game, FPS/carwars style, and then try this system out. *Extra points for hitting pedestrians!*

  • This is relatively easy. To open an account, you need to submit your credit card and your information. Your credit card gets debited or credited with your loses and winnings. If you are identified as a cheater,

    1) your account winnings are taken away,
    2) you are fined a certain amount, and
    3) your information is stored and you are banned from opening an account in the future

    Under this system, you could still open accounts under your friends name/cc number, but most people will run out of people that are w

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