Ping-Pong Robot Makes History By Beating Top-Level Human Players (reuters.com) 2
Sony AI's autonomous table-tennis robot Ace has become the first robot to compete against top-level human players. Reuters reports: Ace, created by the Japanese company Sony's AI research division, is the first robot to attain expert-level performance in a competitive physical sport, one that requires rapid decisions and precision execution, the project's leader said. Ace did so by employing high-speed perception, AI-based control and a state-of-the-art robotic system. There have been various ping-pong-playing robots since 1983, but until now they were unable to rival highly skilled human competitors. Ace changed that with its performances against human elite-level and professional players in matches following the rules of the International Table Tennis Federation, the sport's governing body, and officiated by licensed umpires.
The project's goal was not only to compete at table tennis but to develop insights into how robots can perceive, plan and act with human-like speed and precision in dynamic environments. In matches detailed in the study, Ace in April 2025 won three out of five versus elite players and lost two matches against professional players, the top skill level in the sport. Sony AI said that since then Ace beat professional players in December 2025 and last month. "The success of Ace, with its perception system and learning-based control algorithm, suggests that similar techniques could be applied to other areas requiring fast, real-time control and human interaction -- such as manufacturing and service robotics, as well as applications across sports, entertainment and safety-critical physical domains," said Peter Durr, director of Sony AI Zurich and leader for Sony AI's project Ace.
The findings have been published in the journal Nature.
The project's goal was not only to compete at table tennis but to develop insights into how robots can perceive, plan and act with human-like speed and precision in dynamic environments. In matches detailed in the study, Ace in April 2025 won three out of five versus elite players and lost two matches against professional players, the top skill level in the sport. Sony AI said that since then Ace beat professional players in December 2025 and last month. "The success of Ace, with its perception system and learning-based control algorithm, suggests that similar techniques could be applied to other areas requiring fast, real-time control and human interaction -- such as manufacturing and service robotics, as well as applications across sports, entertainment and safety-critical physical domains," said Peter Durr, director of Sony AI Zurich and leader for Sony AI's project Ace.
The findings have been published in the journal Nature.